Customise:


Rename me (Zapper) Tier 1/4
Tiny racer (BP: 25/25. PCU: 41/50)
Speed 6; Maneuverability Perfect (turn 0)
AC 14; TL 14
HP 20; DT --; CT 4
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)

Attack (Forward) light plasma torpedo launcher (3d8, 20 hexes, speed 14, Limited fire 5)

Attack (Aft) gyrolaser (1d8, 5 hexes, Broad arc)

Power Core Micron Light (50 PCU); Systems cut-rate sensors (5 hexes); basic computer; mk 1 armor; mk 1 defenses; crew quarters (common)

Modifiers +2 Piloting, -2 Computers; Complement 1
CREW

Pilot Computers +9 (1 rank), Piloting +4 (1 rank), gunnery +3

Shield Tracker
 
 
 
 

HP Tracker
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rename me (Standard) Tier 1/4
Tiny racer (BP: 24.25/25. PCU: 51/50)
Speed 6; Maneuverability Perfect (turn 0)
AC 14; TL 14
HP 20; DT --; CT 4
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)

Attack (Forward) micromissile battery (2d6, 20 hexes, speed 10, Array, limited fire 5)

Attack (Aft) light laser cannon (2d4, 5 hexes)

Power Core Micron Light (50 PCU); Systems cut-rate sensors (5 hexes); mk 1 mononode computer; mk 1 armor; mk 1 defenses; security (computer countermeasures [wipe], longarm anti-personnel weapon: caustolance, liquidator [1d6 A]); crew quarters (common)

Modifiers +2 Piloting, -2 Computers, (+1); Complement 1
CREW

Pilot Computers +9 (1 rank), Piloting +4 (1 rank), gunnery +4

Shield Tracker
 
 
 
 

HP Tracker
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Weapon property: Limited fire

A weapon with this special property can fire only the listed number of times in a starship combat encounter before it requires a brief period of time (10 minutes outside of starship combat) to recharge and rebuild the weapon’s inherent ammunition. A weapon with this special property is often a tracking weapon.

Weapon property: Broad arc

A weapon with this special property can fire in an arc adjacent to the one in which it was installed with a –2 penalty. A broad arc weapon can fire at only one target at a time.

Weapon property: Array

An array weapon fires at all targets within a single firing arc. The gunner attempts a single gunnery check against each target in the firing arc, starting with those closest to her starship. Each gunnery check takes a –4 penalty, which stacks with other penalties. Roll damage only once for all targets. Critical damage is determined by each target’s Critical Threshold. The gunner can’t avoid shooting at allies in the firing arc, nor can she shoot any target more than once. An array weapon uses two weapon mounts.

Computer countermeasure: Wipe

The system deletes specified data when an unauthorized breach is detected. This usually causes a number of data modules to be deleted from the system. Unless the owner is incredibly paranoid, this countermeasure is usually set to trigger only after two or more failed attempts to enter the system (so as to prevent accidental deletion due to a failed password attempt). Wipes don’t definitively remove data, however, unless the physical module containing the data is destroyed. Information deleted through a wipe can be recovered with 8 hours of work and a successful Computers check (DC = 10 + the DC to hack the computer). A wipe countermeasure costs 10 credits.

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